I feel maybe I missed out on important information.įor all the disjointed narrative though, there was good. It likely didn’t help that the textboxes went by too fast to read in some cases. As it is, I just wasn’t that invested in Fallen Legion Revenants. I’d then argue that despite being partial, it should still make a lick of sense. I’d like to preface that by saying that I understand that because it’s a branching story, it’ll withhold points. The narrative felt scattered like it was unfocused thoughts jotted down. I don’t believe I’d refer to it as amateurish but it certainly has an organizational problem. The writing in general is quite the conundrum. As the twosome work in tandem, will your decisions lead to answers or dire consequences? SCATTERED POTENTIAL! (Writing) Depending on your answers, it could alter the path ahead and lead to surprising paths. Meanwhile, an arrogant, pompous aristocrat named Lucien will gather information on Rowena’s killer. As the ghostly woman named Rowena, you’ll rush into battle with a miniature army of Exemplars – warriors born from weapons. Cast spells, dodge, parry, and strike your way to your goal to murder the man that ordered the execution of one of the two protagonists. Sadly, after several hours of slaying the infected, I have mixed thoughts.įallen Legion Revenants will test your reflexes as you battle through the infected. There are a plethora of great ideas that would assuredly help this title stand out. It’s a shame as I believe this franchise has potential. The mechanics, however, felt oddly implemented. The battle system is unlike most that I’ve seen and the hand-drawn aesthetic is beautiful. I do think there are some interesting ideas all the same. Unfortunately, Fallen Legion Revenants struggles with or outright precludes these. If I were to describe an RPG, I’d specify three things: exploration, a level system, and a captivating story.
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